Tag Archives: circuit

Fuji Speedway – Alpha V1 released!

Hi guys!

Finally I’m releasing the first public version of my new Fuji International Speedway. This project will bring you all tracks around Fuji Complex, with 3 Layouts in the main circuit and two extra drifting courses, with the entire complex being allowed to drive in free mode, trough every circuit access areas, parking lots and roads.

This is my first track made from scratch, so I still learning many modelling and texturing process, I hope everyone stays patient for what is coming next. This project has token place in 2014, when I was trying to use an old rFactor base from Katsuo, but after many consideration, I realized that was necessary a completely new build, but I didn’t had enough experience with modelling to do this back there. After a long time making conversions and modelling cars, I finally had the skills to try, and to be more specific, this actual project took its place since February / 2016. I already have more than 500 working hours on this, not to mention all the time for the past few years collecting data, studying and knowing better the entire complex. Fuji is something passionate to me, along with some other Japanese tracks, as Motegi and Tsukuba, so I hope to make it well as it deserves.

Some facts about the Alpha:

In this first release, I was focusing for the past few months to release only the basic GP course for people to enjoy. The dependencies and roads inside the track still on its very first modelling stage, so I had to let their accesses restrict wile I can’t find time to improve them.

Otherwise, here a few more things to consider:

– General physics still need to be improved. Does have only a generic road feedback, but should be a lot better in future releases. Also, collisions with walls are not perfect yet and there are some blind spots. This is because I’ll work on the full collision model only after creating tire walls, but even with some miscalculations at this stage, you will be safe to enjoy races on the circuit.. no one will ‘drop’ of it, haha

– There are no track population or trees / vegetation in this release. I’m working on them, but I have no predictions for when will be ready.

– Landscape still wip. There is a bunch of crappyness going there, but I’m already working on them too.

– There are no track cameras, AI still very poor / generic.

– Every building you see still wip, textures above all.

– Later this week I’ll release a free mode drifting course (Reverse) and the GP layout without chicane.

That’s all for this one. I really hope you enjoy, and if you think it’s worth, please, make a donation… 🙂

 

:)https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=malagoligarage%40gmail%2ecom&lc=GB&item_name=Malagoli%20Garage%203D%20projects&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted

 

Download: http://www.racedepartment.com/downloads/fuji-international-speedway.10440/

Alternative Link: https://mega.nz/#!HR1EACCA!LJnQtshZ2k_d9WPxs9rDL-dUpjL4MpUCr8pSg-kFE8Q

 

Best regards,
Rafael Malagoli

 

screenshot_ks_mclaren_650_gt3_fuji_speedway_gp_19-5-116-22-29-5

screenshot_ks_nissan_skyline_r34_malagoli_fuji_speedway_gp_19-5-116-22-57-51

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Brno Circuit – Quick update Preview

Hi guys!…

I’m working to finish the first update for our Brno circuit, the new road textures are coming together nicely. I still need to make a few corrections and more road markings, new skids and a few more improvements to the physics mesh, but should be ready to pack until the end of the week.

Future updates will include new vegetation and minor textures improvements.. I let you know when I start working on it.

If you like, share the video with your friends!

 

 

See you soon,

Malagoli

Brands Hatch GP – V.1.01

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share the Blog link
If you like this work, please, help me with a Donation! Any support is greatly appreciated 🙂

Brands Hatch GP – 1.01

Brands Hatch is a motor racing circuit near Swanley in Kent, England. First used as a dirt track motorcycle circuit on farmland, it hosted 12 runnings of the British Grand Prix between 1964 and 1986 and currently holds many British and International racing events.

Length: 3.915m
Pitboxes: 32
Run: Clockwise

Still WIP:
– Vegetation
– Textures for bridges and main buildings
– Track Population
– AI

1.01 Changelog:
– Track Cameras added (Thanks to user TripleJay!)
– Corrections on user interface

DOWNLOAD:

Mega – BrandsHatch GP 1.01

Mediafire – BrandsHatch GP 1.01

Mega – HotFix 1.0 > 1.01

Indy Layout: https://malagoligarage.wordpress.com/2015/04/10/brands-hatch-indy-v-1-0/

Previews:

Brands Hatch Indy – V.1.0

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share the Blog link
If you like this work, please, help me with a Donation! Any support is greatly appreciated 🙂

Brands Hatch Indy – 1.0

Brands Hatch is a motor racing circuit near Swanley in Kent, England. First used as a dirt track motorcycle circuit on farmland, it hosted 12 runnings of the British Grand Prix between 1964 and 1986 and currently holds many British and International racing events.

Length: 1.944m
Pitboxes: 32
Run: Clockwise

Still WIP:
– Track Cameras
– Vegetation
– Textures for bridges and main buildings
– Track Population
– AI

DOWNLOAD:

Mediafire – BrandsHatch Indy 1.0

GP Layout: https://malagoligarage.wordpress.com/2015/04/10/brands-hatch-gp-v-1-0/

Previews:

Interlagos BETA – 14-03-15

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share the Blog link

Hi guys!

Here is just an early release from the new Interlagos circuit. A lot of things on the track model still WIP (As Sao Paulo city around the track, population, vegetation.. :P), but is far better than my last released version.

– 23 Pit Boxes
– Working AI
– No TV cameras
– Running fine with more than 20 players

Hope you enjoy!

DOWNLOAD Interlagos BETA 14-03-15:
Mediafire
Mega

BRNO CIRCUIT – V.1.0

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share the Blog link If you like this work, please, help me with a Donation! Any support is greatly appreciated 🙂

Brno GP Circuit, Czech Republic
Release Version: 1.0

Features:

– 30 Pit Box
– 3D Grass
– TV Cameras

Work in Progress:

– Track Map
– AI’s in raceweekend mode
– External landscape and general vegetation (Trees and Bushes)
– Road textures
– Optimization (Lod’s)

Knowed issues:

– AI’s can’t leave or enter the pits
– Modded Cars can be ‘stucked’ between the track edges ( ! The buged ones ! ) … Original AC cars are working fine, and my released cars too… and its just a matter of creating and set colliders as they should :X ..

NOTE: Maybe low spec systems will be overload with this version, especially with more cars on track (SP and MP). If someone has performance problems, please, contact me and inform your hardware specs!

DOWNLOAD Brno Circuit V1.0:
Mega
Mediafire

INSTALLATION: Extract in your AC tracks folder (assettocorsa\content\tracks)

Previews: