Tag Archives: autobacs

Honda NSX GT500 05′ – 1.1

!! PLEASE, DO NOT UPLOAD TO OTHER SITES !!
!! SHARE ONLY THE BLOG LINK !!

Updated – Compatible with AC version 1.1

JGTC Honda NSX-R GT500

DOWNLOAD:
Mediafire:
Honda NSX JGTC – Final V1.1
Mega: Honda NSX JGTC – Final V1.1

Skin Templates:Honda NSX JGTC – Skin Templates

V1.0 Changelog:
– New textures
– Hood and Rear Wing from the 2005 model
– Improoved physics
– 5 Liveries
– Motec working, showing: Fuel, Lap Time, Delta, Speed, RPM

Previews:

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Nismo GTR R34 GT500 03′ – 1.1

!! PLEASE, DO NOT UPLOAD TO OTHER SITES !!
!! SHARE ONLY THE BLOG LINK !!

Updated – Compatible with AC version 1.1

JGTC Nismo Skyline R34 GTR

DOWNLOAD:
Mega
:Nismo R34 JGTC – Final V1.1
Mediafire:Nismo R34 JGTC – Final V1.1

Skin Templates: https://malagoligarage.wordpress.com/2015/01/22/skyline-r34-jgtc-templates/

Special Thanks to:
SpeedFactor Brasil (Beta Testing)
MalagoliGarage followers (:D)
OutSid3r4 (Xanavi Hiroto and Pennzoil Liveries)

Changelog 22 Jan 2015:

Visual:
– Brand new interior, with digital gauges re-alocated to its real place (At the end of the steering collumn), new steering wheel, new protection bars, new driver seat and many other little details
– Digital gauge shows: Lap time, Shift Lights, RPM’s, Speed (Kmh) and Fuel
– Every undetailed shape has been modified and retextured.. Grills, Bolts, Body Panels..
– New and more detailed rims, with better and friendly paint templates
– 6 Liveries
– General ‘alpha’ texturing: New Internal and External glass textures, with dust effect working fine (No invisible cars!)
– Damage and Dust in Alpha stage, but working

Physics:
– New suspension geometry, with much better feedback response
– Ajustments and fixes at the setup screen, every configuration works
– Redefined aerodynamics
– Reworked tyre model
– Reworked colliders
– Fuel tank realocated to its original place (In front of the rear wheels)
– ‘Track’ redefined to its original settings (1555 F/R)
– General weight distribution improoved
– Many other suspension, power curve and gearbox corrections and improovements ..

Work in Progress:
– Texturing: Body and Glasses damaged layers, Body dust layer, Skins / Liveries
– 3D Driver Model and Driver Animations
– Low quality Lods and other few optmizations
– AI’s (‘Forever Alone’ player haha)
– Still learning how to use FMOD for sounds.. who knows!

Previews:

SuperGT’s by Shadow x Works, now on Malagoli Garage!

Hi guys!

I’m really proud to announce that I’m currently working on two cars from ‘Shadow x Works’ Super GT project. The first models to be adapted to the game are the 2009-2011 Subaru Legacy B4 – GT300, and the Toyota Supra 2006 – GT500.

Both cars has an extreme level of details, and soon will be two of the best mods for AC, for certain!

For now, I have managed to export theyr models to AC Showroom. This was the first step to make them work on track. Many textures are being reworked and simplified to match the game capabilities.. but the visual is getting real close to the original models in the game.

I’m working really hard to make them work with all Assetto Corsa features, and soon they will be ready for track testing.

My special thanks to the people who make this possible for us. The team has all my respect for both master pieces and theyr trully hard work above this models:

Shadow Explorer (Supra)
Izukon (Both)
Mexes (Subaru)

🙂

Super GT – Skin Templates

Templates for customizing Wheels, Windows and Body.

DOWNLOAD:

Nismo R34 JGTC – Final Templates

Honda NSX JGTC – Final Templates

Quick tips / tutorial:

All my templates are alredy set with the respectives wireframes, masks, shaders and alpha layers organized, and they are basically self instructive for those who has some experience with skins.. but here go some tips for those who doesn’t:

Wheels:
Must be saved as .PNG. Static rim as “wheel_lod0.png”, and Blurred rim as “wheel1.png”.

2 samples are alredy included, white and black.

Windows:
Must be saved as DDS DXT3 ARGB8 / Explicit Alpha, and named “glass_detail_HR.dds”

The windows affected by the template are only the rear side windows, rear windshield and windscreen banner. Artists must leave the “dirt” effects as they are, otherwise the effect will be affected in the game. Fell free to edit whatever you like at the windows, but always remember to edit the alpha channel as well, copying the final art with the colors ‘inverted’ to its original place, at Alpha Channel layer.

The Windows mask works as this: Black is Transparent and White is Opaque. Make sure to set up the alpha channel in the template to get perfect results in the game.

Body and Body Map:
Body Paint must be saved as DDS DXT3 ARGB8 / Explicit Alpha, and named “body_paint.dds”.
Body Map must be saved as PNG, and named “body_map.png”

The Body Paint has an Alpha Channel that controls the affect off Metalic Detail at the paint. Black Areas = 100% effect / White Areas = 0% effect.

The Body Map controls the opacity of the paint. 100% White = Glossy / Metallic paint, 100% Black = Mate paint.

Nismo GTR R34 GT500 03′ (Old)

Content updated: https://malagoligarage.wordpress.com/2015/03/19/nismo-gtr-r34-gt500-03-1-1/

JGTC Nismo Skyline R34 GTR

Changelog 22 Jan 2015:

Visual:
– Brand new interior, with digital gauges re-alocated to its real place (At the end of the steering collumn), new steering wheel, new protection bars, new driver seat and many other little details
– Digital gauge shows: Lap time, Shift Lights, RPM’s, Speed (Kmh) and Fuel
– Every undetailed shape has been modified and retextured.. Grills, Bolts, Body Panels..
– New and more detailed rims, with better and friendly paint templates
– 6 Liveries
– General ‘alpha’ texturing: New Internal and External glass textures, with dust effect working fine (No invisible cars!)
– Damage and Dust in Alpha stage, but working

Physics:

– New suspension geometry, with much better feedback response
– Ajustments and fixes at the setup screen, every configuration works
– Redefined aerodynamics
– Reworked tyre model
– Reworked colliders
– Fuel tank realocated to its original place (In front of the rear wheels)
– ‘Track’ redefined to its original settings (1555 F/R)
– General weight distribution improoved
– Many other suspension, power curve and gearbox corrections and improovements ..

Suzuka Circuit – V.1.1

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share the Blog link If you like this work, please, help me with a Donation! Any support is greatly appreciated 🙂

Release notes V1.1:

3D grass
Improoved vegetation
3D external landscape
Track surfaces and physics improovements (Sand, Grass, Carpet, Kerbs, and Invalid Track areas)
Track Map functional
Track Cameras improoved
Added colisions with track objects (Except ‘cones’)
Pole and Sun position reorientated
Minor textures changes and improovements (Pit building, Terrain and Trees)
3D Road mesh improoved for smoother track surface

Work in Progress:

Walls and Tyrewall colisions
AI’s in raceweekend mode
Road mesh / bumping areas
External landscape
Track buildings and textures
West and East layouts
Optimization (Textures and Meshes)

NOTE: Maybe low spec systems will be overload with this version, especially with more cars on track (SP and MP). If someone has performance problems, please, contact me and inform your hardware specs!

DOWNLOAD Suzuka Circuit V1.1:
MediaFire
Mega

INSTALLATION: REPLACE your files, upload surfaces.ini and inform the version in your server to prevent track mismatch!

Preview: