Category Archives: SuperGT Series

Honda NSX GT500 05′ – 1.1

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!! SHARE ONLY THE BLOG LINK !!

Updated – Compatible with AC version 1.1

JGTC Honda NSX-R GT500

DOWNLOAD:
Mediafire:
Honda NSX JGTC – Final V1.1
Mega: Honda NSX JGTC – Final V1.1

Skin Templates:Honda NSX JGTC – Skin Templates

V1.0 Changelog:
– New textures
– Hood and Rear Wing from the 2005 model
– Improoved physics
– 5 Liveries
– Motec working, showing: Fuel, Lap Time, Delta, Speed, RPM

Previews:

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Nismo GTR R34 GT500 03′ – 1.1

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!! SHARE ONLY THE BLOG LINK !!

Updated – Compatible with AC version 1.1

JGTC Nismo Skyline R34 GTR

DOWNLOAD:
Mega
:Nismo R34 JGTC – Final V1.1
Mediafire:Nismo R34 JGTC – Final V1.1

Skin Templates: https://malagoligarage.wordpress.com/2015/01/22/skyline-r34-jgtc-templates/

Special Thanks to:
SpeedFactor Brasil (Beta Testing)
MalagoliGarage followers (:D)
OutSid3r4 (Xanavi Hiroto and Pennzoil Liveries)

Changelog 22 Jan 2015:

Visual:
– Brand new interior, with digital gauges re-alocated to its real place (At the end of the steering collumn), new steering wheel, new protection bars, new driver seat and many other little details
– Digital gauge shows: Lap time, Shift Lights, RPM’s, Speed (Kmh) and Fuel
– Every undetailed shape has been modified and retextured.. Grills, Bolts, Body Panels..
– New and more detailed rims, with better and friendly paint templates
– 6 Liveries
– General ‘alpha’ texturing: New Internal and External glass textures, with dust effect working fine (No invisible cars!)
– Damage and Dust in Alpha stage, but working

Physics:
– New suspension geometry, with much better feedback response
– Ajustments and fixes at the setup screen, every configuration works
– Redefined aerodynamics
– Reworked tyre model
– Reworked colliders
– Fuel tank realocated to its original place (In front of the rear wheels)
– ‘Track’ redefined to its original settings (1555 F/R)
– General weight distribution improoved
– Many other suspension, power curve and gearbox corrections and improovements ..

Work in Progress:
– Texturing: Body and Glasses damaged layers, Body dust layer, Skins / Liveries
– 3D Driver Model and Driver Animations
– Low quality Lods and other few optmizations
– AI’s (‘Forever Alone’ player haha)
– Still learning how to use FMOD for sounds.. who knows!

Previews:

Suzuka Circuit – V.1.1

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share the Blog link If you like this work, please, help me with a Donation! Any support is greatly appreciated 🙂

Release notes V1.1:

3D grass
Improoved vegetation
3D external landscape
Track surfaces and physics improovements (Sand, Grass, Carpet, Kerbs, and Invalid Track areas)
Track Map functional
Track Cameras improoved
Added colisions with track objects (Except ‘cones’)
Pole and Sun position reorientated
Minor textures changes and improovements (Pit building, Terrain and Trees)
3D Road mesh improoved for smoother track surface

Work in Progress:

Walls and Tyrewall colisions
AI’s in raceweekend mode
Road mesh / bumping areas
External landscape
Track buildings and textures
West and East layouts
Optimization (Textures and Meshes)

NOTE: Maybe low spec systems will be overload with this version, especially with more cars on track (SP and MP). If someone has performance problems, please, contact me and inform your hardware specs!

DOWNLOAD Suzuka Circuit V1.1:
MediaFire
Mega

INSTALLATION: REPLACE your files, upload surfaces.ini and inform the version in your server to prevent track mismatch!

Preview: