Fuji Speedway – WIP Updates

Check the video on my YouTube channel!

> Fuji Speedway – Update Video #14

Repost from official forums:

“Intense work past week, but I got a crap fever under some disease, my body was crazy … I was feeling cold as ice when my body was at +38 ΒΊc, spent almost an entire week on bed under intense medication :(

Yesterday I started to feel a lot better, so I went back to what I was doing on the track.. in resume:

– Started to build some track population objects
– Finally my shader presets and textures for grass are almost on its final shape, so I also started to cover more areas inside the track with grass
– Started to prep trees and treelines .. already made some testing, but is hard to the them sorted.. so I think I’ll let them for last, haha
– I’m training on a new way to create kerbs, using Patch Deform .. but some places are crap to make it work, but the final results are much better than making them manually.. plus, takes much less time to map, so I’ll continue to improve this technique and all kerbs should be done soon.
– New fences textures, matching somewhere close the real ones
– A few correction in some fences and poles, and still a lot to be done to them
– Started to make the pitlane wall and fence, but still missing every detail imaginable
– Sorted a few things related to landscape .. Not everything is in real scale and southeast mountains are now 2D, but there is a lot to improve in general…

I want to start making the main pit build soon, but still a lot to be done… indeed is a ton of work for just one person. Nothing that unlimited time can’t handle, maybe in 2020 this project gets completed and released, huahuahua :p

Videlog #14, enjoy!”

 

Yeah, that fever that send me to bed last week was the reason for delaying the Brno update (Or not releasing it polished and pretty as I wanted, but world goes on..) ..was really some crappy days 😦

Don’t forget to support this project if you like it, by making a donation, subscribing to my channel or simply giving a like to the video! πŸ˜€

Thank you guys!

 

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BRNO CIRCUIT – V.1.1

PLEASE, DO NOT UPLOAD TO OTHER SITES! Share only the Blog link!

If you like this work, please, help me with a Donation! Any support is greatly appreciated πŸ™‚

Brno GP Circuit, Czech Republic
Version 1.1

Features:

– 30 Pit Box
– 3D Grass
– TV Cameras

Work in Progress:

– Pit lane textures
– Vegetation (Trees and Bushes)
– AI’s in raceweekend mode

Knowed issues:

– AI’s can’t leave or enter the pits

DOWNLOAD Brno Circuit V1.1:
Mediafire

INSTALLATION: Extract in your AC tracks folder (assettocorsa\content\tracks)

Cavalier GSi BTCC / JTCC news

This project has come a long way already, but finally the time is coming for it’s release (Probably around April 15) ..

There are two models available: DCRS (90-92 fwd) and RML (93-95 fwd), with team skins, covering the entire career of this model in JTCC and BTCC for numerous factory teams and privateers.

Since my very first toughs about making this car, my goal was to replicate the cars used by HKS team in Japanese touring car races, from 1993 to 1995. The HKS Cavalier was a brilliant car, and fairly exclusive due it’s remarkable HKS colours and one of a kind presence in JTCC grids, but the car was barely the same built in Britain by Ray Mallock for BTCC teams… with some in house modifications by HKS.

They are coming with numerous improvements in 3D Models, Textures and Physics, with the unique possibility to replace the wheels by using specific skin files (BBS and Dymag in the 90′ model, OZ and Dymag for the 93′ model). This feature can be checked in this quick video I released yesterday:

 

Previews:

 

πŸ˜‰

Brno Circuit – Quick update Preview

Hi guys!…

I’m working to finish the first update for our Brno circuit, the new road textures are coming together nicely. I still need to make a few corrections and more road markings, new skids and a few more improvements to the physics mesh, but should be ready to pack until the end of the week.

Future updates will include new vegetation and minor textures improvements.. I let you know when I start working on it.

If you like, share the video with your friends!

 

 

See you soon,

Malagoli

Coming back – Finally!

Hi there! Was about time to give you some feedback about what was going around here … I started writing this post on April 1st, but I thought that was better to wait until this monday to post .. No Aprils joke here in my Blog, this is serious stuff! haha

“Why the blog hasn’t been updated for the last semester?”

Well, for those who follow my work in AC’s official community, they already knows that I had to reduce the amount of hours I work in my projects around the week. So they also know that I never stopped. This was because I was working under contract with a graphical company near my city, and the time I had before was completely taken by it. I went from 7 days / Week working in 3Ds for last than 2 days and just a few hours / Week. Following this rhythm, I was only able to release the first public version of my DCRS BTCC Cavalier in January this year (At RaceDepartment), and also I went deep into my Fuji Speedway project for the past months, who now is at least showing some of it’s definitive shape.

This week my contract with this company ends, and I’ll get back to work for my personal clients and my free time will be directed only to study and modelling, for now… so you can expect some content and further projects coming from Malagoli Garage anywhere in a few days.

I’ll make some changes around here soon, trying to get everything organized for what is coming next.

 

Thanks for all the friends who supported me for this time.. and thanks for all of you who still waiting for something new to leave this cave, haha.. See you guys!

 

Malagoli